Issue Two, Volume One

Moon Knight 2099UGR #1 of 5
"Glimmer"

Commentary

Chat Transcript by Jason McDonald and David Ellis

Original Issue Written by Jason McDonald

Original Issue Edited by Michael C. Shirley

 


Jason McDonald

David Ellis


 


JASON MCDONALD: Hello, everyone. Welcome to the second scintillating issue of 2099UGR Spotlight. This is Jason McDonald, aka the All-God of the Universe along with...

DAVID ELLIS: ...David Ellis, the REAL All-God of the Universe ... or at least of 2099 UnderGround Revised. I'm the Editor-in-Chief; he's the Assistant.

JM: ...and we are here to discuss Moon Knight 2099UGR #1, Volume One! Aaand, apparently battle to the death over the title of All-God of the Universe...

DE: Eh, battling to the death is kinda pointless when the combatants are both immortal.

JM: We shall see...

DE: So anyway, Jason, how did you end up writing the Moon Knight 2099UGR series?

JM: Well, I had been a long time fan of the 2099 Underground, and when Mike Shirley, who was E-i-C at the time, was to relaunch the site, I actually sent in an e-mail wondering where the new site was going to go up.

JM: He asked me if I liked to write, and I told him I had done a few private fanworks. Nothing meant for publishing or displaying on a site, mind you. Just writings I did for me, in my spare time. So, he asked for a submission, to see what my writing style was like.

JM: Interestingly enough, I actually proposed to do a continuation of the current Hulk 2099UG series, but with the re-launch that would be redundant. Then I told him I'd written something called Moon Knight 2099UG....

DE: So it wasn't a case of you asking to write for him; he asked you.

JM: Basically.

DE: You'd already written the Moon Knight 2099 prototype in private, then?

JM: Well, that original concept for the series was pretty blah and wholly unremarkable. It basically was a re-hash of Iron Man 2099UG. Remember, I'd been about 14 when I came up with it originally. However, we took the idea of Moon Knight 2099, and crafted an entire new mythology for the world of 2099.

JM: We decided to have him take the place of SMAN 2099 - the protector of Downtown NY.

DE: Yeah, since Goblin 2099 has chased S-Man out of Downtown previously.

JM: Exactly. And Miggy's heading up a megacorp in Uptown, so he's pretty far removed from that scene.

DE: And Spider-Man was only an occasional protector of Downtown anyway; the only full-time protectors of that section were the Stark-Fujikawa Watchdogs, who weren't the best guys for the job.

JM: Certainly not. They're pretty much after their own interests anyway, and won't lift a finger if you're not paid up with your protection plan.

DE: Yep. They've even been known to terrorize people who AREN'T paid up.

JM: They're kinda like the Mob, in that way.

JM: In the introduction, the goal here is to give you the flavor of Downtown life in an interesting way. It gives you a short of intro to the flavor of the world you're stepping into.

DE: Yeah, the first word in the fanfic is "Darkness." One sentence, occupying its own paragraph. That definitely sets the stage.

JM: Heh. The titles of the whole miniseries, in fact, are all about symbolism like that.

JM: In "Glimmer", you see the first glimmer of hope in this pantheon of misery that is Downtown.

DE: Right. I really like how "Glimmer" and "Darkness" work together in the issue.

JM: Thank you. It was a lot of fun coming up with names for the issues.

JM: "Glimmer", "Silver Lining", "Hope's Beacon", "Eclipse" and "Shining Crescent"

DE: This issue begins the long tradition of starting off with an introductory monologue, usually hovering around in nebulous third-person and second-person. It has a creepy, cumulative effect that I really like.

JM: They all symbolize the changing shifts in mood and tone as the knight escapes, begins his search, finds his answers, and everything goes horribly wrong. It was meant to be pretty creepy. To almost assault your senses, but also act almost as a running commentary.

DE: The next scene after that, interestingly, is a present-tense description of (upper) New York City, and it's a much more upbeat description than the introduction. Interesting contrast there.

JM: Heh. I never noticed that before. How bout that.

DE: I like it, as it shows how clean the upper part of New York is compared to Downtown, and how much happier it is in comparison. Even though the problems Downtown faces all start in Uptown.

JM: Yeah, I really wanted to convey how disgustingly opulent it is in Uptown. It's all glitter and glamour. It's like the Vegas strip at night on crack.

JM: One thing I'm realizing here...is that this doesn't take place in August.... This is freaking December this should be happening.

DE: August? Ooh, yeah, August was well before even Doom's tenure as President.

JM: Yeeeup. But as a fledgling young writer, I had no conception of that then. So all the readers of this: replace August with December.

DE: *makes a note of that*

JM: lol

DE: The scene also introduces the "Khonshu-class" transport ship whose cargo becomes the focus of the issue. "Khonshu" being a reference to the twencen Moon Knight's moon god benefactor.

JM: Naturally. That was part of the fun in these early issues: Giving those nods to readers of the Moon Knight of the current era, despite the fact that this is a whole other ballgame.

DE: Yeah. As one reviewer pointed out, though, you kind of overdid it with the twencen Moon Knight references.

JM: Yeeeeeah. I kinda did reference it a lot. Marq. Spectre Division. Khonshu class.

JM: I had fun with it, though.

JM: The first scene here is just basically showing the transport ship, which to coin a phrase is 'more than meets the eye.' Something special, something unique, is happening or going to happen within its walls.

DE: Yeah, it's a much more modern ship disguised to look like a clunker.

JM: The "man with defective genes, no less" was very much foreshadowing to the revelation that Marq (Moon Knight 2099) has had a suit of armor bonded into his very DNA. Which I thought was pretty cool considering a lot of my comics ideas come from biology class.

DE: It created an interesting mystery, as the reader would then want to know HOW the man's genes are defective.

DE: And a thought occurred to me: if the armor is in his DNA, what would happen if Marq fathered a child? Would the child be able to form his own suit of armor?

JM: .....oh wow.

JM: Never actually thought of that. But, as a great Post-Creative-Rationalization, having genetically-engineered soldiers who could give birth to other genetically-engineered soldiers would allow a corporation to create an indefinite amount of corporate soldiers!

DE: The armor would basically be classified as a biological process, after all.

JM: Exactly. The rationale behind having the armor bonded to his genome, is that he can't get rid of it. Ever.

DE: This makes me wonder if the Spectre Division scientists had even thought of that angle.

JM: Mmm. Good question.

JM: To remove it would mean he's destroying his own DNA, which is the building blocks for...everything in the human body. Without super-advanced genetic surgery, removing the suit could kill or cripple him severely.

DE: Yeah, the DNA code is the blueprint for the entire body. It's the default setting.

JM: Without it, you're a husk of molecules. No brain, no circulatory or nerve systems, nothing.

JM: So Marq can either keep the suit, or die. Those are his choices.

DE: Yeah, there'd be no organization, no plan for the body to grow.

JM: And no one he knows could even begin to figure out how to remove it, so he has to figure out just what the hell he's going to do with this thing and how he'll live his life.

JM: In the next scene, we're introduced to the two main players on this cargo ship: Kendall Yeats and Thompson McElriche (Mac).

JM: The two men destined to go down with the ship.

JM: Mac is the distrustful pilot of the bunch, jaded and uncertain of why the corporation is keeping the cargo, which we later find is actually Marq, who has had all his memories erased and was intended to be disposed of in the waste capital of the world: Detroit.

DE: It becomes clear -- through the worrying of one of them -- that things are about to go to Hell in a handbasket. Interestingly enough, Marq is the one responsible.

JM: Yeah. The funny thing is that it's all an accident on his part.

DE: And all because he was banging on the ceiling of the cargo hold with his staff like some old man objecting to a loud party in the apartment above his.

JM: Exactly. He woke up in a dark room, with a metal bo staff at his side, and with no memory of who he is or where he came from.

JM: Then his night vision suddenly comes on, and the world turns green. Is it any wonder this guy freaks out and starts banging on the soundproofed door?

JM: Much to his chagrin, he has no idea at this point that he can channel his bio-electric energy through the bo staff. He has it aimed up at that point....right toward the main engines.

DE: Whoops.

JM: Yeah, whoops. Whoops in the extreme.

DE: The stream-of-consciousness flashbacks worked really well to show how fragmented his memories were, and there's a lot of foreshadowing to his origins. The only thing I didn't like about it was the multiple exclamation points.

JM: Hey, it's my first profession fanfic work. Though, I do agree. Most things do not need seven exclamation points at the end of them.

DE: Except JESSICA ALBA IS HOT!!!!!!!

JM: That, actually, deserves quite a few more, considering the magnitude of her hotness!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

DE: Oookay. Moving right along...

JM: One thing I wanted to point out before we move onto the next scene: You know Kendall Yeats, the chief engineer?

JM: That's actually the male version of Kassidy Yates, from Star Trek: DS9 fame. In retrospect, Yeats should have been the captain of the ship, to make that parallel complete.

DE: Kassidy Yates? Does that mean he should expect a valentine from Benjamin Sisko?

JM: Yes, he should.

JM: At this point, his mind, even though it's been wiped, is trying very hard to remember the whole of his life. It's only partially successful, considering he only gets fragments of memory. And it's certainly physically, a strain on his brain. He gushes blood from his nose after every flashback.

JM: It's so surreal to look back at this issue and notice how my writing style's changed. There are a lot of technicial things I'd do differently with the structures of the sentences, and the run-ons, and the use of multiple exclamation points, as you've pointed out.

JM: Still, this scene is just meant to convey an absolute sense of FRIGHT and PANIC within our little Moon-Knight-in-training.

DE: Yeah, exactly. I look back the stuff I did when I was first starting out, and I just cringe. But it's something of a relief, because it means I've moved past that and learned something since then.

JM: True.

JM: The nit-picky part of me keeps saying: Oooookay, time to revise this draft some more.

DE: The fright and panic are really palpable, especially with the frenzied pace of the ship's descent.

JM: That's what I was going for. This entire issue is about the escape of the night. This, I've said before, is an adrenaline junkie's wet dream.

JM: I designed it so the tension just builds, and builds, and BUILDS, AND BUILDS, and doesn't stop building till the very end. And by the time you're done, you're like....Jeezus,...I'm exhausted.

DE: Yes. Jeezus. I AM exhausted.

JM: The next tiny scene has Mac realizing that everyone in the engineering room of the craft was killed in the discharge of Marq's staff, and the sympathetic explosions that rocked the ship afterwards. The entire main engine is blown up, the port engine's casing is ripped open, which causes it to explode. The starboard engine's the only thing not blown up....and it ain't in good shape.

JM: And Mac decides the only way he'll live is to try and land the sucker. Routine missions like this: There are no parachutes. They wouldn't even think to stock them.

DE: Yeah, it's like what happens in Star Trek anytime someone's in a shuttlecraft.

JM: LOL!!

JM: And yet...they never run OUT of shuttles.

DE: I remember Major Kira on Deep Space Nine commenting on that once. They had a theme of naming runabouts after rivers on Earth, and she said that given how often they go through runabouts it was a good thing Earth HAS so many rivers.

JM: Lol. Nice.

DE: Pretty soon Mac buys the farm, and it becomes really nerve-wracking that the only one left alive in the ship is nowhere near the controls as it's headed toward pavement.

JM: And he wouldn't even know how to use them. He has about five minutes of memories at this point. He does have some procedural memories, like how to sit, talk, run....but he doesn't know how to pilot a hovercraft.

DE: Yeah, he must've been absent that day.

JM: And even if he'd known that in his previous life, at this point, he'd need to KNOW he knows that in order to access those procedural memories. Which he doesn't.

JM: If that makes sense.

DE: It would depend on how much piloting he'd done in his previous life. If he'd done a lot of it, the physical memory would be instinctive

JM: Good point.

JM: The next scene has Marq being buffeted by the waves of heat and force from the explosion of the engines, the genetic suit coalescing around him instinctively, to protect him.

JM: The biggest part of this scene is the introduction of the costume. I really, REALLY wanted to convey the point that this is NOT a pleasant experience. Kind of like, oh, Danny Ketch's skin burning and melting off when he transforms into the Ghost Rider.

JM: Every time he dons the costume, his mouth gets dry, his nerves burn, his stomach knots and does flips. It's like that horrible moment before upchucking. And that is all because Marq is a PROTOTYPE. Spectre Division hasn't figured out all the kinks to crafting a smooth, painless transformation.

DE: The experience is about as pleasant as Bruce Banner turning into the Hulk.

JM: Exactly. Hell, we've seen transformations where the Hulk rips through Bruce's skin....imagine how fun that would be.

DE: Not fun at all. And I get the idea that "painless" wasn't high on the list of the Spectre Division's priorities.

JM: Not really. Hell, the Benedicts are all about sadism. You've seen that in Moon Knight 2099UGR Vol. 2 #6, which will have been released as of this time.

JM: So it is a low-priority to them, but it does show you that even though the genetic armor is bonded to Marq for life, it really doesn't want to be there. It's a small incompatibility. Partly due to the fact it's still unfinished.

JM: Suffice it to say, Marq's a mess at this point. Bleeding from the skull, nervous system in agony...yeah.

JM: The scene with the transport ship narrowly-missing the apartment complex is to alert you to how dangerous this thing is. NYC 2099 is a giant cluster of extremely-tall skyscrapers. If something like the ship veers out of control....it's going to hit something. There's just too much crap in the sky for it not to.

JM: The perspective of bystanders, and showcasing Mac's ability as a pilot: To actually be able to kind-of-steer this enormous melting wreck with one engine.

DE: There are 'No-Fly' Zones in the city for just that reason.

JM: Mm-hmm. But in 2099, with hovercars abounding all over the place, that's kind of obsolete at this time. Automated traffic flow is just about the closest we get to "No-Fly Zones". And that's not in every section.

DE: I remember seeing a sign about it in the background of a panel in Spider-Man 2099 #5.

JM: Really? Hmm....

DE: Yeah, it was when Spider-Man and Specialist were dangling at the end of a webline anchored to a Public Eye flybike.

JM: Interesting.

DE: If I remember correctly, it was near a bunch of pedestrian walkways, so that might explain it.

JM: Mmm! We'll say this isn't a No-Fly Zone. And if it is, since the mission's directed by Stark-Fujikawa, I wouldn't be surprised if they bent their own rules a bit.

DE: It's possible the craft started out in a designated flying zone, but veered away from it when the damage happened.

JM: Possible. That sounds good. The very next scene is where it loooooks like Mac might right the ship, but instead the starboard engine finally explodes from the strain of directing the entire ship and Mac's panel explodes, killing him.

DE: And so the shuttlecraft descends out of control to the barren desert planet, destined for an explosive, CGI-heavy crash.

JM: Ooooooooh yes. Damn right.

JM: At this point, the destruction of the starboard engine rips out the rear of Marq's prison and now he's got to contend with not only being thrown around like a rag doll, but also falling out of an aircraft hundreds of feet off the ground.

DE: And there are hostile alien lifeforms! Okay, okay, replace "shuttlecraft" with "transport ship", "barren desert planet" with "Downtown squalor", and "hostile alien lifeforms" with ... hobos.

JM: LOL! Yes, this is my script for Star Trek 11: The Wrath of the Transport Ship

JM: I only disguised it as a fanfic issue. You found out my secret! And now, you must be destroyed!

DE: Again?

JM: As always. :-)

JM: So naturally, Marq's being rocked about the cabin, his body smacking against every wall with the turbulence. He is a rag doll at this point.

DE: Naturally.

JM: And naturally, he falls out the hole hundreds of yards above the ground of Downtown. So yeah, his origin story isn't exactly the happiest.

JM: For these transport ship scenes, I am so happy that the cutting is so severe. Each scene is very, very short compared to the kinds of scenes I would later to, adding to the sense of peril and speed and insanity abounding.

DE: Yeah, I was gonna comment that these are some of the shortest scenes you've written.

JM: Yes. Without a doubt. After this, I'm pretty sure my average scene is about 3 typed pages in Word, which is enormous compared to these half-pagers.

JM: Part of it is that there is no mythology or history set up at this point.

DE: Right. It's just action, action, action. And admittedly, not a lot in the way of characterization, especially in the main character.

JM: Yeeeeeeeah. I get better with that later. Though, it's hard to characterize at this point: He is a newborn baby, for all the memories he can draw from. He is pure instinct and panic at this point.

DE: Right. Though I do recall being a bit disappointed that there was nothing about the main character to relate to when I first read the issue.

JM: Hmm. Yeah, that does kind of suck.

JM: And unfortunately, the first character we are able to identify with is Cecilia Indeligato. Not that I don't like her as a main character, but she's not Marq.

DE: I remember seriously hoping that improves over the subsequent issues, and I even worked with you on the characterizations.

JM: Lol. Yeah. That was very helpful. I remember I was going to call him "the man in the armor" for a good three and a half issues until he found out his real name: Edward.

DE: Yeah, I couldn't see Gale or the others calling him that; they'd want to come up with a name for him, even if it's something as simple as John Doe.

JM: Marq was a nice pseudonym he could go under to make things easier. I now use them symbolically: Edward symbolizing the man Marq USED to be, and Marq being the man he's becoming NOW.

JM: Though, see how Gale gives him an intensely personal name from the get-go: The name of her father. (This happens in issue #2, btw, for everyone reading.)

DE: Which says a lot about her as a character, that she forms deep relationships so quickly.

JM: She's a free-spirit, very in-the-moment. HATES to think about consequences or any "bad" stuff.

JM: She's fun to write. You'll see her in MK #7 and 8. That's all I'm saying on her at the moment. End shameless, SHAMELESS plug.

DE: Hey, this is a Moon Knight 2099UGR-related commentary in the first place, so the plug is okay.

JM: Ha-HA! Yeah, unfortunately Marq's characterization falls short by merit of he is a purely blank slate as of this moment. Cecilia's however, is a different story.

DE: Yeah, the subplot with the Stark-Fujikawa employees (including Cecelia) was interesting, as it gives us a look into how the corporation is run.

JM: In retrospect, having that one office of Watchers to supervise over the 200+ ft tall Stark-Fuji Inc. Headquarters, just wouldn't be enough to keep tabs on security throughout the whole building, even if they are at the highest level of corporate security.

DE: Yeah, they'd have to have their own floor.

JM: Mmmm. But suffice it to say: These guys are the TOP level. I think I'm going to introduce other surveillance offices beneath them, but only THEIR level is subordinate only to Hikaru Takeshi, the corporation's CEO. In other words, they take their orders directly from the CEO of the megacorp.

DE: Yeah, that'd be a good idea. I assume the Watchdogs are part of this particular division, lower down the ladder.

JM: Yeah, Watchdogs are lower. These guys are like the upper-white collar class, the Watchdogs are the blue-collar grunts.

JM: And Cecilia, is your basic disillusioned office worker. Confined, sick of her job, irritated by her employees. The only reason she hasn't tried to quit is because of the money she's pulling in for her hubby and kids.

DE: Yeah, she's the kind of employee who counts the seconds until her shift is over.

JM: Exactly.

JM: Like I am with my cashier job at Shop Rite.

JM: Not that I had that job when I wrote this.

DE: Heh.

JM: But it is a funny coincidence.

JM: And her boss, Steven Rogerson, is like the cheerleader no one wants. He's the worst boss you can have: Unreasonable, gung-ho about the corporation, completely disassociated with reality, with delusions of grandeur.

JM: In this scene, Cecilia tries to go to the bathroom, and is berated by Steven. Presumably, she does this a lot to pass the time and take breathers, especially in the stifling work environment Steven projects.

JM: We see a clip of Amanda, who becomes Veeeeery important later...

JM: And before Cecilia can leave, she sees the flailing transport ship falling to the Earth, and recommends to call *cringe* Mr. Sama *end cringe* immediately.

JM: At this point, I'd assumed that -sama wasn't an honorific, and that it was in fact, Hikaru's last name.

DE: The "Mr. Sama" was something I pointed out after reading the issue. "Sama" is an honorific at the end of a Japanese name, not the name itself. It'd be like calling someone "Mister Master".

JM: HOWEVER, as a Post-Creative Rationalization (I forget who came up with the idea of a PCR, but I must now take a moment to worship the ground he walks on) we'll say that Cecilia is one of the many employees of Stark ignorant of the customs of Japanese dialect.

JM: Why oh why didn't I change it....?

DE: I seem to recall a lot of back-and-forth discussion about whether or not it could be changed, and I think it was decided that a lot of Stark-Fuji employees WEREN'T particularly aware of the honorifics rules. Heck, a lot of Japanese in present-day Japan are unclear.

JM: Heh. Yeeup. That's right. Plus, I don't think we'd found an acceptable, 'formal' alternative to call him. You hadn't given him a last name, yet.

DE: And there was even a scene in Moon Knight 2099UGR #5 in which Hikaru himself corrects someone on the "Mr. Sama" gaffe.

JM: Heh-heh. Yeeeah. It was a funny moment you inspired there. I thought I could poke a little fun at myself there.

DE: He had a family name (Hikaru), but he didn't have a given name until I named him "Takeshi" months later. But the funny thing is, I've seen comics where he's called "Fujikawa-Sama", which indicates that perhaps his family name is Fujikawa and his given name is Hikaru. So the issue is even further muddied.

JM: Yup.

JM: For our purposes, he is Hikaru Takeshi, with deep roots in the Fujikawa namesake.

DE: And now that I think about it, it'd make more sense for his name to be Fujikawa Hikaru (in the Japanese tradition of family name first, given name last).

JM: Fujikawa Hikaru Takeshi.

DE: Could be. It was never definitively cleared up in the comics that I know of.

JM: Nathan Christopher Charles Summers Grey Dayspring Askani.

DE: Now let's not get into that.

JM: Heehee!

JM: Anyhoo...the next scene involves Marq plummeting to the earth after falling from the burning wreckage of the transport ship.

DE: Because he and the ship have to hit the ground sometime.

JM: And THIS is where it happens! So yeah, he's plummeting and discovers the bo staff is returning TO him. See, at this point, he though that was simply debris in the cargo hold he was trapped in. He has no idea that it was created from the nanites in his costume.

JM: He fumbles with the bo staff, thinking that his only chance is to use the massive energies it generates as a kind of cushion to slow his fall. Only, it has no switch.

DE: Back to the drawing board with THAT invention.

JM: LOL. The great thing is: He has no IDEA he can fly with the costume. No clue. So he never even thinks to try it. Until Emmanuel tells him he might be able to. Which can't help him at this moment.

DE: Yeah, the thing about experience is that you don't get it until after you need it.

JM: He activates it by instinct, and expends an ENORMOUS amount of energy to keep himself from falling. The only thing is: it's bio-electric energy he's expending. ATP, mitochondrial energy. The kind that cells need to reproduce, break down sugars, and otherwise live and move about the body.

JM: So naturally, spending that much energy EXHAUSTS his body to an insane degree, and eventually he's too tired to continue. So he falls the rest of the way and shatters many of the bones in his body upon landing.

JM: His last vision before he hits is an image of the full moon, of course.

JM: It's a good idea, but you need to use it in moderation.

JM: The suit amplifies bio-energy enough to use as a weapon, but using too much drains you. And the ability has no shut-off failsafes or red, blinking warning lights. Like in Star Trek: Generations: "It'll be installed next Tuesday".

DE: And somewhere on his way down, when he's resigned himself to his fate, he utters the longest philosophical musing possible.

JM: Lol. Yeeeeah, just a little bit. Gotta foreshadow him becoming Moony somehow, right?

DE: Right. And during his monologue, I was expecting him to say, "Like sands through the hourglass, so are the days of our lives."

JM: Y'see, in his former life, Marq was a philosopher...

JM: Yeah. Much of what he said could have been in the description rather than in his dialogue.

JM: There's this thread on Heroesfanfic started by Jason Kenney in which writers talk about their strengths and weaknesses. I mentioned that one of my vices is to explain through dialogue, to the point that it is unrealistic and rambling.

JM: Well, I was reeeally bad earlier here. But I like to think I've gotten better at separating description from dialogue.

DE: The next very brief scene reveals that when Marq hit the ground, it was very LOUD. It echoed across Downtown an' stuff.

JM: Do you realize that that second paragraph, is a single sentence?

DE: Yeah, as far as run-on sentences go, that one was a beaut.

JM: It was windy that night. It carried the sound, and stuff. ;-)

DE: The newb-crater heard 'round the world.

JM: That was mostly him making the crater. It was less "THE DOWNTOWN AREA" and more "FIVE OR SIX SQUARE BLOCKS"

DE: "Cleanup on Aisle Six."

JM: "Gale, get the mop"

DE: Though to be fair, it was actually the Khonshu (gesundheit) ship making the noise, not Marq.

JM: (I can't believe I forgot it wasn't Marq)

JM: True, true. It was a helluva bang.

DE: And on that porny note, we segue to the next scene, with Amanda and Steve.

JM: Porny?

DE: "Bang."

JM: Ah. Well, that's fun too.

JM: But when I was writing it, I wanted this ENORMOUS explosion. Like at the very end of an action movie, the ship explodes in this huge CGI-esque bang. The collateral damage is ridiculous.

JM: Which reminds me that I haven't even addressed that in the series. That area would NOT have been repaired at all.

DE: Yeah, I'm sure that ship made the second-biggest pothole in New York history.

JM: Ha!

JM: And what's the first biggest?

DE: I dunno, I've never been to New York.

JM: Ha!

JM: ....there's "Mr. Sama" again. *sigh*, sometimes I miss blissful ignorance.

DE: Yeah, the unintentionally amusing part is that the "Mr. Sama" bit is coming from Steven Rogerson, who is such a brown-noser I'm sure he'd have made it his business to brush up on Japanese honorifics.

JM: Only Steven would get it totally wrong and end up pissing the guy off even more.

DE: And he'd never work in this town again.

JM: If only....

DE: That might make his co-workers happy.

JM: Might?

JM: But yes, referring back to the explosion Downtown scene, that was big for the effect that the next few issues will have the subplot of Stark-Fuji trying to spin the accident on Alchemax, leading to anger b/w Hikaru and Miggy.

DE: Yeah, I liked Miguel O'Hara's irate cameo as he responded to the frame-up.

JM: Mike Shirley was actually going to build a big subplot for his SMAN series, stemming from the relationship b/w Miggy and Hikaru.

JM: That's where that comes from mostly.

DE: Yeah, there was a lot of coordination between titles at that point. Mike's Spider-Man title was going to be the flagship of 2099UGR, but sadly, it didn't work out that way.

JM: Nerp. I've seen a few scenes from SMAN #1, which never actually coded right on the FadingHorizon site for one reason or another. It would've been damn good.

JM: Er, I should say pieces of a scene or two.

DE: Yeah, I recall reading those excerpts. I was really looking forward to the series. But that sounds like a commentary for another issue.

JM: Psst! Guess what's on the agenda for NEXT Time boys and girls?

JM: That's right. Muppets 2099.

JM: You're welcome.

JM: That's a wrap for this particular commentary. I am Jason McDonald, aka that guy, signing off. And signing off with me is...

DE: David Ellis, aka the guy who pwns that guy.

JM: *facepalm*


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